Yeah, we agree with Sawney. A proc per minute on Killing Machine would nerf DW a little while making an expensive talent more attractive for 2H Frost.
译有偏差。杀戮机器显然不每钟触发1次。触发几率好点。
Yeah, we agree with Sawney. A proc per minute on Killing Machine would nerf DW a little while making an expensive talent more attractive for 2H Frost.
译有偏差。杀戮机器显然不每钟触发1次。触发几率好点。
In the architecture, multi-function proc essing elements are arranged on the lowest layer of the binary tree and the adde r tree can be split into two sub-trees.
包括运动矢量优化(搜索)在内多任务通过二叉树最底层叶节点上多功能处理单元和可以子树加法树来实现。
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